This plane flight simulation was built using Python and Blender. I had to program the plane's flight path and render the flight from several different perspectives in the 3D digital space I built in blender. This was for a Computer Graphics class I took where we were taught how to use scripting in Blender to code the movement of 3D objects. We also were taught how to build and render objects in Blender including the plane and terrain as seen in the videos.
Cockpit angle of the flight path:
Takeoff point angle of the flight path: